Part IVb – Intermezzo Magic Cube

After some minor adjustments to the DistortedPlane class it was possible to render more than one plane at a time (the interpolatedPoints array was static...). Class has now been extended with a front and backside material, and here is a small demonstration of putting a number of planes together.

The material was a quick paintjob done in Photoshop on my wacom.

One major thing is that I found the solution to a certain problem: the player locks up when drawing certain bitmapfills using smooth set to true. The fix is to also set repeat to true. Hope that fixes it for you as well.

Click to activate!

Download the sources here: 3d Cube (677).

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