A post on the flashcoderlist (http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg34296.html) asking about an image turn around effect got me coding for 2 hours in a row until I finished it and realized my effect was not quite similar to what was required (http://www.ja-ik-doe-mee.be/). Anyway I liked it nonetheless so posting it anyway. You can download this example here (Flash […]

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I already blogged about this, but I saw that some items could use some more explanation. Please read “Getting the displacement you need” first for the basic idea. In short the principle is: you have a reference map, say A you apply a distortion effect to the reference map created a distorted version of A […]

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In this post we will be looking at the creation of a distorted panorama using a displacement map. The two examples below show the difference between a panorama without and with distortion (notice how in the distorted version the grid bends): Panorama without distortion () Panorama with distortion () Some simple tricks to note up […]

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In my previous post I explained the basics of displacement mapping, and I promised to tell something about getting the filter to do what you want it to do. Well, in order to do so, let’s look at the picture I showed you again, written a little differently: + *? = where ? is an […]

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I was working on the Bitmap API and the Displacement map filter and although there was some info available on it, it takes some time to get it to do what you want. Basically a Displacement map is a BitmapFilter, in other words: it moves around pixels. If you would take a source image and […]

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